Nightshade | |
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Developer(s) | Tim and Chris Stamper |
Publisher(s) | Ultimate Play The Game |
Engine | Filmation II |
Platform(s) | ZX Spectrum Amstrad CPC BBC Micro MSX Commodore 64 |
Release date(s) | |
Genre(s) | Action-adventure game; Maze game |
Mode(s) | Single-player |
Rating(s) | N/A |
Media/distribution | Cassette |
System requirements
48K RAM (Spectrum) |
Nightshade is a ZX Spectrum video game developed and released by Ultimate Play The Game in 1985. Building upon the earlier titles Knight Lore and Alien 8 using the flip-screen, isometric gameplay branded Filmation, Nightshade introduces a scrolling isometric environment branded Filmation II.[5]
The player takes the role of a knight who enters the plague-ridden village of Nightshade to vanquish four demons who hold sway over it. Similarly to the major foes in Underwurlde, each demon is vulnerable to a particular object which must be collected by the player (a hammer, a Bible, a crucifix and a hourglass). To help the player locate the demons, these objects also glow when in close proximity to the demon they destroy.
Aside from the demons, Nightshade is densely populated by several different types of plague-carrying monsters. Contact with these monsters infects the player, with repeated contact turning the player's color from white to yellow to green then death. Rather than relying on more convention weapons such as sabres, the player can collect a range of "antibodies" which materialise within the buildings of Nightshade. These "antibodies" can be fired at monsters to destroy them, but each only kills a specific type of monster - if fired at the wrong monster, it will "mutate" the monster into a different, and possibly worse, foe.
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